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Magazyn Click 1 (Special Issue)
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fantasy.iso
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Demo The Druid King
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commands.xml
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2001-04-11
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8KB
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324 lines
<commands>
<cmd name="uimove" priority="0"
offset="1"
type="click"
button="assets/icons/cmd/move.bmp"
cursor="assets/icons/cmd/cmove.bmp"
rollover="Move (Hotkey: M)"
key="m">
<cmdtext target=""
text="Click to move at the point"
default-text="Right-click to move at the point"/>
</cmd>
<cmd name="attack" priority="1"
type="click"
button="assets/icons/cmd/attack_unit.bmp"
cursor="assets/icons/cmd/cattack.bmp"
key="a"
rollover="Attack (Hotkey: A)">
<cmdtext target="Unit"
text="Click to attack this unit"
default-text="Right-click to attack this unit"/>
<cmdtext target="Building"
text="Click to attack this building"
default-text="Right-click to attack this building"/>
<cmdtext target=""
text="Click to advance to this position"
default-text="Right-click to advance to this position"/>
</cmd>
<cmd name="guard" priority="2"
type="click"
button="assets/icons/cmd/guard_position.bmp"
cursor="assets/icons/cmd/cguard.bmp"
key="g"
rollover="Guard position (Hotkey: G)">
</cmd>
<cmd name="attach" priority="3"
type="click"
button="assets/icons/cmd/serve_hero.bmp"
cursor="assets/icons/cmd/cattach.bmp"
rollover="Serve Hero">
<cmdtext target="Hero"
text="Click to attach to hero"
default-text="Right-click to attach to hero"/>
</cmd>
<cmd name="enter" priority="4"
type="click"
button="assets/icons/cmd/enter_holder1.bmp"
cursor="assets/icons/cmd/center.bmp"
rollover="Enter building">
</cmd>
<cmd name="uiadvance" priority="5"
offset="1"
type="click"
button="assets/icons/cmd/advance.bmp"
cursor="assets/icons/cmd/advance.bmp"
rollover="Advance to position">
</cmd>
<cmd name="protect" priority="6"
type="click"
button="assets/icons/cmd/guard_unit1.bmp"
cursor="assets/icons/cmd/protect.bmp"
rollover="Protect">
</cmd>
<cmd name="unitsout" priority="7"
type="click"
button="assets/icons/cmd/enter_holder2.bmp"
cursor="assets/icons/cmd/protect.bmp"
rollover="Emerge Units">
</cmd>
<cmd name="getitems" priority="8"
type="click"
button="assets/icons/cmd/repay_loan.bmp"
cursor=""
rollover="Get Items">
</cmd>
<cmd name="uipatrol" priority="9"
offset="1"
type="click"
button="assets/icons/cmd/patrol_position.bmp"
cursor="assets/icons/cmd/patrol_position.bmp"
key="p"
rollover="Patrol (Hotkey: P)">
</cmd>
<cmd name="patrol" priority="9"
type="click"
button="assets/icons/cmd/patrol_position.bmp"
cursor="assets/icons/cmd/cpatrol_position.bmp"
key="p"
rollover="Patrol (Hotkey: P)">
</cmd>
<cmd name="form-line" priority="1"
type="pure"
button="assets/icons/cmd/formation_line.bmp"
cursor=""
immediate="yes"
key="l"
rollover="Select Line Formation (Hotkey: L)">
</cmd>
<cmd name="form-block" priority="1"
type="pure"
button="assets/icons/cmd/formation_block.bmp"
cursor=""
immediate="yes"
key="b"
rollover="Select Block Formation (Hotkey: B)">
</cmd>
<cmd name="form-horse-wings" priority="1"
type="pure"
button="assets/icons/cmd/formation_attack.bmp"
cursor=""
immediate="yes"
key="h"
rollover="Select Horse Wings Formation (Hotkey: H)">
</cmd>
<cmd name="form-ranged-wings" priority="1"
type="pure"
button="assets/icons/cmd/formation_aggressive.bmp"
cursor=""
immediate="yes"
key="r"
rollover="Select Ranged Wings Formation (Hotkey: R)">
</cmd>
<!-- WAREHOUSE COMMANDS -->
<cmd name="supplygold" priority="1"
type="click"
immediate="yes"
button="assets/icons/cmd/load_gold.bmp"
cursor=""
rollover="Supply Gold From Another Warehouse"
failtext="Click on a warehouse to start supplying gold from it">
<cmdtext target="Warehouse"
text="Click on this warehouse to start supplying gold from it"
default-text="Right-click to supply gold from this warehouse"/>
</cmd>
<cmd name="supplyfood" priority="2"
type="click"
immediate="yes"
button="assets/icons/cmd/load_food.bmp"
cursor=""
rollover="Supply Food From Another Warehouse"
failtext="Click on a warehouse to start supplying food from it">
<cmdtext target="Warehouse"
text="Click on this warehouse to start supplying food from it"
default-text="Right-click to supply food from this warehouse"/>
</cmd>
<cmd name="stopsupply" priority="3"
type="click"
immediate="yes"
button="assets/icons/cmd/stop_supplying_from.bmp"
cursor=""
rollover="Stop Supplying From A Warehouse">
</cmd>
<cmd name="suspend" priority="4"
type="pure"
immediate="yes"
button="assets/icons/cmd/suspend_supply.bmp"
cursor=""
rollover="Suspend">
</cmd>
<cmd name="resume" priority="5"
type="pure"
immediate="yes"
button="assets/icons/cmd/resume_supply.bmp"
cursor=""
rollover="Resume">
</cmd>
<!-- For now the following four work without an int parameter -->
<cmd name="wagonoffood" priority="6"
type="click"
button="assets/icons/cmd/mule_of_food.bmp"
queueicon="assets/icons/queue/createfoodwagon.bmp"
traincommand="yes"
cursor=""
key="f"
rollover="Create mule loaded with food (Hotkey: F)">
</cmd>
<cmd name="wagonofgold" priority="7"
type="click"
button="assets/icons/cmd/mule_of_gold.bmp"
queueicon="assets/icons/queue/creategoldwagon.bmp"
traincommand="yes"
cursor=""
key="g"
rollover="Create mule loaded with gold (Hotkey: G)">
</cmd>
<cmd name="startresourceburn" priority="8"
type="pure"
button="assets/icons/cmd/start_burn.bmp"
cursor=""
immediate="yes"
key="b"
rollover="Burn Resources (Hotkey: B)">
</cmd>
<cmd name="stopresourceburn" priority="8"
type="pure"
button="assets/icons/cmd/stop_burn.bmp"
cursor=""
immediate="yes"
key="b"
rollover="Stop Burning Resources (Hotkey: B)">
</cmd>
<cmd name="preserve" priority="10"
type="pure"
immediate="yes"
button="assets/icons/cmd/close_gate.bmp"
cursor=""
rollover="Do not supply resources to warehouses that have more">
</cmd>
<cmd name="nopreserve" priority="11"
type="pure"
immediate="yes"
button="assets/icons/cmd/open_gate.bmp"
cursor=""
rollover="Always supply resources">
</cmd>
<!-- BARRACK COMMANDS -->
<!-- NOTE : train command must have names like this trainClassName -->
<!-- where ClassName is the class of the unit to be trained -->
<cmd name="trainGAxeman" priority="1"
type="pure"
button="assets/icons/cmd/train_gaxeman.bmp"
queueicon="assets/icons/queue/gaxeman.bmp"
cursor=""
traincommand="yes"
key="x"
rollover="Train Gaul Axeman (Hotkey: X)">
</cmd>
<cmd name="trainGArcher" priority="2"
type="pure"
button="assets/icons/cmd/train_garcher.bmp"
queueicon="assets/icons/queue/garcher.bmp"
cursor=""
traincommand="yes"
key="a"
rollover="Train Gaul Archer (Hotkey: A)">
</cmd>
<cmd name="trainGHorseman" priority="3"
type="pure"
button="assets/icons/cmd/train_ghorseman.bmp"
queueicon="assets/icons/queue/ghorseman.bmp"
cursor=""
traincommand="yes"
key="h"
rollover="Train Gaul Horseman (Hotkey: H)">
</cmd>
<!-- TOWN HALL COMMANDS -->
<cmd name="donatefoodtopopulation" priority="0"
type="pure"
button="assets/icons/cmd/townhall_foodforpop.bmp"
cursor=""
traincommand="no"
rollover="Donate up to 1000 Food To Local Population">
</cmd>
<cmd name="upgradeefficiency" priority="1"
type="pure"
button="assets/icons/cmd/townhall_upgradeefc.bmp"
cursor=""
traincommand="no"
key="u"
rollover="Upgrade (Hotkey: U)">
</cmd>
<cmd name="cancelefficiencyupgrade" priority="1"
type="pure"
button="assets/icons/cmd/townhall_cancelefcupgrade.bmp"
cursor=""
traincommand="no"
key="s"
rollover="Stop Upgrade (Hotkey: S)">
</cmd>
<cmd name="unload" priority="5"
type="click"
button="assets/icons/cmd/enter_holder1.bmp"
cursor=""
rollover="Unload caravan">
</cmd>
<cmd name="leavearmy" priority="6"
type="pure"
button="assets/icons/cmd/leave_army.bmp"
cursor=""
key="k"
rollover="Leave Army (Hotkey: V)">
</cmd>
</commands>